![]() ![]() ![]() As you successfully dodge and jab, a super punch meter along the bottom of the screen fills. The first few rounds, in fact, pretty much are designed to let you get used to dishing out damage before forcing you to start using the one-button guard technique or ducking from side to side to avoid incoming blows. Learning to use these punches (mapped to 2 and 5, or up and down on the thumbpad) in devastating combos delivers big results without thumb-numbing effort. The game offers only two punches - high and low. Old-school sensibilities like this will endear Super KO to hardcore gamers, but the casual fans will find the simple control scheme a dream. For example, when Tiki Tam's mask starts rotating, you better be ready to dodge a smashing blow if you don't have a super punch saved up to knock him on his grass skirt. Each opponent has special moves and tics that reveal their game plan - kind of like boss battles from the 8- and 16-bit generation. And this goes a long way not only to deliver round after round of eye candy, but also keep game play fresh. Each fighter has unique animations - nothing is generic or repurposed. Tiki Tam is an islander that throws his weight around. Every fighter is a Saturday morning cartoon, such as the silly 15 Cent, a riff on 50 that cannot keep his pants up. In lightning-fast rounds, you have to pummel these pugilists to earn belts and take on weight-class champs. You are a promising up-and-comer in this bizarro boxing federation, filled with colorful characters like military macho man Major Pain, French mime Pierre, and the Woody Allen-esque Punisher. #SUPER KO BOXING 2 SOUNDTRACK SERIES#Super KO Boxing is the spiritual successor to the classic Nintendo franchise Punch-Out! - a popular series that has inexplicably withered on the vine. ![]()
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